Christmas Update 2022

Merry Christmas To All!!
My Family and I wish you all the best holiday season.

This update is quite a large one, additions and changes as listed below.
I hope you enjoy everything, feedback is more then welcome.

Christmas Event Is NOW Live!!!
Surprises come in all sorts of forms. Find your gift from me to you!
I am sure you will find where I have hidden it 🙂 GOOD LUCK and have fun!!!!!!!!!

Gear Changes:
I am giving the ability to raise ALL gear to a maximum of +30, removing the need to go 4/5x stats in a set which will allow a player to gear the less important stats as well.
Not to worry about level 140 raiders changing too much as the diverse builds are still held in the amount of base stats that can be raised for 140.
The max plus a level 140 can wear is +27/32 GU’d so one can almost max a stat at 3x (missing 4 mods) which is no different then currently running 4x +20/24.

The reason for this change is for those that level higher then 140 to 215, ability to raise gear and mod more stats during this leveling progression will mod your character better and give more balance towards PVE content that you can do IE Random Dungeons, Tunnels, Dailys, the above new Dungeon Boss content and in future higher level mines/pents.
What to expect at the repairing levels below:
+30 Tri stat piece (minimum level 157)
+30/33 Tri SU’d at 110% effectivity
+30/36 Tri GU’d at 120% effectivity
+30/45 Tri Platinum’d at 150% effectivity

+30 Quad Stat piece (all quads minimum level 200 +1-30)
+30/33 Quad SU’d at 110% effectivity
+30/36 Quad GU’d at 120% effectivity
+30/45 Quad Platinum’d at 150% effectivity

Orbman (Edmund) 90% orb return, was 75% (for those who did not know, orbman gives higher orbage return for a piece that is repaired. The su/gu/plat increases the strength to create the higher effectivity for that certain plus )
Orbman also fixed to return the proper quality orb return.

Nerf/fixing Hand to Hand gloves.
Gloves were:
WV = 22.50
speed +6
Gloves will now be:
WV = 19.95
(no speed and no defense loss)
EVERYONES gloves will adjust automatically if already worn when logging in or when attempting to wear.

* When picking up items from ground, item will go straight into first available inventory space. If inventory full, item will be in your cursor hand.

* Have fixed /orb command to split correctly by amount and set the correct quality on both orbs.

* You can now hold a Enhance Orb in your cursor and click on the stones to Enhance your orbs. (stone in cursor to orb will still work also).

* 215 pvp balance reworked, still need community input and testing to get this 100% right.

* Significantly reduced the prices of ALL Recalls and Healing Potions.

* Fixed F7/stealth key bug spamming in Daily Area.

* Rare Military Chests are now ALOT more RARE for the Christmas Season.

Announcement 14/11/2022

Hello All,
Been meaning to make this post for a while now.
Just a small update of what has been going lately.
I have spent a mixture of time rebuilding the Game Client into a new engine and working on the New PVE, PVP, PVPVE content. solo/group/clan and other small things.

For those who are interested in the client progress information below:
I have successfully replicated and rewritten for the better, most of the backend code into a new engine. This involves the network connection and continuous communication, all data information needed for the playing character being name/stats/level/inventory/depot/equipped items/chat/spells/animations/movement etc as well as all other things in the world IE enemys/npcs/interactions/map information etc.
The testing environment is currently a isometric view within a complete 3D world, which is just a place holder for easier early stage testing but it also future proofing the option to have the game easily be a in a 3D world but this may or may not happen in future.

The Plan is to reuse ALL of Astonia’s current tiled 2D graphics and the game/world will look no different then it currently does.
What will change is the User Interface and the way you interact with the client and improvement of animations and graphics.
This involves the removal of the ctrl/alt/shift keys completely and the chat will be in transparent mode until activated with the ENTER key (like most games) allowing usage of individual keys for spells/attacks and single click interactions as well as visual channel selection instead of typing the channel prior to text (will still allow the manual typing of /c1 or /c2 for instance).
The User Interface for stats/inventory/equipped/timers/questlog/help menu etc will be individual opening/closing/visible components via hotkeys through UI interaction menu.

One of the biggest improvements will be having the ability to scroll in and out of your view and playing the game at a zoom that suits the player.

In Addition to the client, I have created an Account Registration/Management/Character Creation/Client Updater system like most other games, making the need for website almost redundant.
The new client will be operational on all operating systems and will eventually be playable on Andriod/iOS devices after the PC release has been tested and polished.
To finish, I have spent a lot more time then I planned on this client but due to progress going very well, it has been very enjoyable to work on.
With the progress of new client, I hope to have an alpha test playable within the next 12 months.
Dont be worried about current in game progression because the new client works for the current server alongside the old client for now.

New Content:
I have been developing a large system for the New PVE, PVP, PVPVE content. solo/group/clan.
My aim has been to create the PURE PVE map/system first to release for playing and polishing which this content can be played with friends/clans/groups or solo.

This content is planned to be constantly repeatable and a new means of leveling solo/together with the rewards being ALL random resources at a loss comapred to the dedicated areas/objectives for those resources.
I’ll keep certain things a secret and let the players enjoy the new unknown experience.
Objective is to stay alive/farm/find the constant moving Dungeon Bosses.
Enter harder leveled dungeons for better rewards/exp (if you can handle it) 😀

Planned Release Date for this will be for the new year in January.

Gear Changes:
To prepare for this new content I am releasing a gear change update to help with balancing at higher levels which will change levels gaps 140-215.
I will release this with the Christmas Update/Event for December.

What’s involved with this gear change?
I am giving the ability to raise ALL gear to a maximum of +30, removing the need to go 4/5x stats in a set which will allow a player to gear the less important stats as well.
Not to worry about level 140 raiders changing too much as the diverse builds are still held in the amount of base stats that can be raised for 140.
The max plus a level 140 can wear is +27/32 GU’d so one can almost max a stat at 3x (missing 4 mods) which is no different then currently running 4x +20/24.

The reason for this change is for those that level higher then 140 to 215, ability to raise gear and mod more stats during this leveling progression will mod your character better and give more balance towards PVE content that you can do IE Random Dungeons, Tunnels, Dailys, the above new Dungeon Boss content and in future higher level mines/pents.
What to expect at the repairing levels below:
+30 Tri stat piece (minimum level 157)
+30/33 Tri SU’d at 110% effectivity
+30/36 Tri GU’d at 120% effectivity
+30/45 Tri Platinum’d at 150% effectivity

+30 Quad Stat piece (all quads minimum level 200 +1-30)
+30/33 Quad SU’d at 110% effectivity
+30/36 Quad GU’d at 120% effectivity
+30/45 Quad Platinum’d at 150% effectivity

Due to the gear changes Orbman will return 90% orbage for the gear handed in, but one will also need more orb to raise gear to the wanted level.
Christmas event will also help with the need for more orb and platinum

Update 12/04/2022

GENERAL CHANGES:

  • Enhance Orb Sprites have been added to the Donor Shop. You can NOT loose an orb sprite!
  • Removed the ability to hand Enhance Orbs to Demons.
  • The /sort command now sorts orbs to top of inventory first by highest strength to lowest strength, also sorts SU and GU after orbs by highest amounts to lowest amounts and Pent Stones are then sorted by the highest quality % first.
  • Fixed /mission to always show -10 your level for Pent Missions.

CLANS/RAIDING RELATED CHANGES:

Clans sorted by most Jewel count now gain extra levels applied to bonuses if you place 1st to 5th.
If one clan beats another clan in jewel count, this will update and apply automatically.

  • 1st : +5 levels
  • 2nd : +4 levels
  • 3rd : +3 levels
  • 4th : +2 levels
  • 5th : +1 level

Applied 24 hour wait to attack when war set, but if both clans set war it will be an insant war status.
To stop War you can set relation neutral but at the cost of 5% Clan Jewels ( Clan Vault must be 100% health ).

Attacking clan can then apply War again straight away but will have to wait 24 hours to attack …. or defenders set neutral again for 5% cost of jewels.
You can stop a war at 23 hours 59 minutes to get max time for your 5% cost.

Neutral can not be set ( turning WAR off ) if your Clanvault is NOT full Hitpoints or is dead, you will have to wait for CV to regen or respawn.

6v6 in Raids limit now done properly, and fixed the mishap when 7+ could enter.
Long hall dead characters now count towards the limit, run the longhall back to the clan area to enter the raid again or let another clan member into CV zone while you watch.
This creates a cooldown based on time it takes for one to run the long hall back.

300 raid jewel cap added. If your clan has less then 300 jewels, attackers can NOT enter your Clan Vault.
300 – 400 Jewels is hardcoded 10 point steals.
Raids above 400 jewels is now a 20% Jewel steal ( 10% deleted out of game, 10% given to your Clan ) was 30% previously.